Noah Solves The Housing Crisis
STUCK ON THE ANTEATER'S HOUSE? READ THE HOW TO SECTION!
Noah Solves the Housing Crisis is a cute, cozy simulation/puzzle game in which you manage a lot of adorable tenants. Animals of all size need a roof over their head and the basic necessities. But some of them clearly need less space than others... what if you put an anteater family in the elephant's cupboard? Can you squeeze a tiny little ant house in that drawer? Create adorable houses and make the most out of the limited space by making use of every available surface! But to-be tenants are lining up... don't disappoint them!
How to play
Noah Solves the Housing Crisis is played entirely with the mouse. You'll be presented with a fixed number of animals looking for the perfect little house: try to make them as happy as possible - and win the most money in the process. Select a to-be tenant by clicking on them on the queue, then tailor their appartment to their needs! Bigger animals will need bigger houses, of course. When you're done, place the house in the overworld. But you wouldn't put a tiny fragile cupboard house outside, wouldn't you? Medium and small houses need to be nested inside of a bigger house! Try to play strategically to avoid making your tenants wait to long: as their satisfaction diminues, so does the rent they are willing to pay you!
Credits
This game was made in 96 hours for the Game Maker Tools Kit Gamejam 2024. As such, it adheres to the terms and rules listed on the jam's page.
- Development: Altarick and Plou with Godot 4.2.2
- Art: Kataraxie with Krita
- Music and sound effects: Jalik
Status | Prototype |
Platforms | HTML5 |
Release date | 93 days ago |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Authors | JPlou, Kataraxie, Altarick |
Genre | Simulation, Puzzle |
Made with | Krita, Godot, GIMP |
Tags | Animals, City Builder, Cozy, Cute |
Average session | A few minutes |
Languages | English |
Inputs | Mouse, Touchscreen |
Comments
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Unfortunately couldn't play on web
Hi, can you test with another browser or with a private window so that there's no cache issue or such? We've got it working on Firefox on our side :c
On the settings page of your game on itch under "frame options", you need to check
SharedArrayBuffer
SupportHi, we've done that as it was required with Godot 4.2, and we can play it on Firefox on both desktop and mobile... Is it possible that you test with another browser?